tag:blogger.com,1999:blog-18779835610062293762023-06-20T21:33:15.079-07:00Spastic Nerfbagdr_petehttp://www.blogger.com/profile/09946687221820463269noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1877983561006229376.post-18525844455733445112011-01-03T15:08:00.000-08:002011-01-03T15:29:31.720-08:00MythogenesisI don't know if I will have the time to complete a design for the recently announced <a href="http://rpgsolitairechallenge.blogspot.com/p/challenges.html">RPG Solitaire Challenge</a>, but it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public.<br /><br /><div>My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea <a href="http://www.fairgame-rpgs.com/comment.php?entry=240">Caravan Solitaire</a> in that it would take place in a wiki or similar electronic environment, and is aimed at the Living in the Future, and Unlonely your Fun challenges. It is inspired by games like <a href="http://planet-thirteen.com/Dungeon.aspx">"How to Host a Dungeon"</a>, <a href="http://www.nationstates.net/">NationStates</a>, and <a href="http://www.urgentevoke.com/">Urgent Evoke</a>.</div><div><br /></div><div>The initial structural idea I have for the game is that players create their own deities, the worlds they live in, and ultimately connect to other deities to create pantheons and legends involving them.</div><div><br /></div><div>The structure of the game would be something roughly like How to Host a Dungeon, but the step-wise results could/should be put up on a wiki to share. Players could then have their religions/societies rub up against others and combine in different ways. This would, however, not be necessary, and the game could be played solo.</div><div><br /></div><div>The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end.</div><div><br /></div>dr_petehttp://www.blogger.com/profile/09946687221820463269noreply@blogger.com2